

Combat doesn’t appear that special at first, but its impressive depth gradually unveils itself over the course of a campaign. Wildermyth’s battles are classic X-COM-style affairs, sprinkled with a couple of more original mechanics, such as heroes standing adjacent to one another gaining a block bonus. This is one, small example of how Wildermyth’s heroes grow and change. The demon would have consumed Lanbear entirely, were it not for another of my heroes, Jaya, luring him back to the place where the demon entered him, then stabbing him with a weapon known as the Ghostblade, purging the creature from his body. By the third chapter, his sole weapon was his claws. By the story’s second chapter, the former archer could only wield a one-handed crossbow. I chose the former, and Lanbear started to change, growing horns on his head, his feet turning into hooves. The demon gave Lanbear a choice, let it take control of a small part of him, or risk losing his soul. Early on in my campaign, Lanbear began suffer from convulsions, and it soon turned out that his body was inhabited by a demon. But this wasn’t what Wildermyth had in store for him. I originally envisioned Lanbear as becoming an Aragorn-type, a master ranger and woodsman. To give an example, I’ll tell you the story of Lanbear, my starting hunter. Venturing into a new area always triggers a story event, each designed to flesh out your characters and shape them in new ways. Between you and that goal are vast regions of mountains, swamps and grassy plains that must be explored and cleared of monsters. You’ll be given a goal to achieve, which varies depending on whether you’re playing a purely procedural campaign, or one of the five bespoke adventures created by Worldwalker games (each of which lasts between five and 15 hours). At this point Wildermyth zooms out, and the village that was once your party’s whole world expands into an entire fantasy realm ripe with mystery and opportunity.

#Wildermyth xbox zip#
These little decisions and the stories that surround them are communicated through evocative comic book-style panels that zip into place with each click of the mouse.īy the introduction’s end, you’ll have a basic grasp of each character’s personality. Yet even at this stage, you’ll make choices that begin to shape these lumps of heroic clay, such as what kind of weapon they like to fight with, whether a pair of characters are friends, lovers or rivals. Initially your characters are fairly faceless, almost literally so, as a consequence of the game’s simple, childlike art-style. However you want to compare it, it’s probably my favourite game of the year.Ī Wildermyth campaign starts in classic fantasy fashion, with a ragtag group young men and women getting their feet wet in the art of heroism by defending their home from attack by monsters. It’s fantasy X-Com, Crusader Kings but for questing. Blending an astonishingly flexible interactive narrative with rich turn-based battles, Wildermyth sees you take a party of youngblood adventurers fighting with pitchforks and pickaxes, then slowly transform them into grizzled heroes and even epoch-spanning legends.

#Wildermyth xbox series#
Wildermyth is essentially an epic series of fantasy novels that you write as you play. Publisher: Worldwalker Games, WhisperGames
